Coursera Game Design 3D Platformer assignment.

Created by Sergey Kubyshin with assets from MSU.

Controls:

  • WASD : movement
  • Space : Jump 

I have made multiple modifications to the tutorial project:

  • Created new and coherent level, composed of several rooms each with its own specific.
  • Made Double Jump Pickup with its own 3D model which enables double jump. Created on screen message to indicate when double jump available.
  • Created new damaging floor type: Lava
  • Made some platforms in the last room blink and disappear when player steps on them.
  • Modified some Push Traps to be activated by player approaching.
  • Made a flash effect to indicate when player receives damage.


Download

Download
Windows.zip 34 MB
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MacOs.zip 43 MB

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